AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games on iOS in Saudi Arabia Q4 2021
In Q4 2021, the top 2D cartoon games on iOS in Saudi Arabia showcased impressive performance metrics, with notable trends in downloads, revenue, and active users.
In Q4 2021, the top 2D cartoon games on iOS in Saudi Arabia demonstrated strong performance, with significant trends in weekly downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.
Clash of Clans saw a fluctuating trend in weekly revenue, beginning at $156K and dipping to $73K in early October, before peaking at $208K in the last week of December. Weekly downloads started at around 9.3K, dipped mid-quarter, and ended the year at approximately 7.8K. Active users increased steadily from 354K in late September to 437K by year-end.
Top War: Battle Game experienced variable weekly revenue, starting at $73K, dipping to $31K in early October, and peaking at $69K in the last week of December. Downloads showed an upward trajectory, starting at 2.6K and reaching a peak of 12.1K in mid-December. Active users also increased from 29K in late September to 44K in mid-December, before declining to 32K by the end of the year.
Royal Match displayed a consistent increase in weekly revenue, starting at $23K and peaking at $52K in mid-December. Downloads were strong throughout the quarter, starting at 11.9K and reaching a peak of 21.9K in late November. Active users also saw a steady rise from 75K in late September to 113K by the end of December.
Hay Day showed a steady weekly revenue trend, starting at $33K and reaching a peak of $40.7K at the end of November. Downloads fluctuated, beginning at 7.5K, peaking at 10.5K in early October, and ending the year at 7.9K. Active users increased from 300K in late September to 370K by the end of December.
Candy Crush Saga maintained a stable weekly revenue, starting at $23K and peaking at $29K at the end of November. Weekly downloads showed an upward trend, starting at 3.4K and reaching 10.1K in early November. Active users remained stable throughout the quarter, starting at 114K and ending at 123K.
For more detailed insights and data, visit Sensor Tower.